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Creators/Authors contains: "Lee, Victor R"

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  1. This paper uses interaction analysis to examine an episode moment-by-moment of how a group of educators recognized and acknowledged that a specific design decision could be harmful for a historically marginalized population of students enrolled in the district. However, once a key change was made to be more culturally responsive and considerate, new and unexpected pedagogical challenges appeared. This case serves to illustrate some of the unexpected tensions that can appear in real-time when unanticipated questions about cultural relevance are foregrounded during lesson and materials co-design. It also serves as a reminder that educational technologies are not “race” neutral. 
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  2. Free, publicly-accessible full text available April 25, 2026
  3. Interactive data learning tools provide explorable ways for students to build intuitions about data, data representations, and statistical parameters. However, these tools rely on visual consumption and are not accessible to blind and low vision (BLV) students. In this work, we investigate opportunities to leverage active exploration, enriched with multimodal feedback and embodied interaction, to foster an understanding of the relationships among individual data values, data representations, and statistical measures. We explore these opportunities in the form of an accessible learning platform that allows students to hear and feel how statistical measures are changing in real time as they construct and manipulate physicalized data representations. We introduced the platform to four teachers of students with visual impairments (TVIs) through a two-hour-long focus group. TVIs embraced the platform’s exploratory nature and universality and recommended the consideration of additional auditory and texture-based interactions to enhance engagement. 
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  4. The learning sciences community is currently exploring new ways to enact productive and equitable co-design research-practice partnerships that are sensitive to all the concerns and needs of stakeholders. The paper contributes to that still-growing literature through an interaction analysis of a co-design discussion involving school district partners that unfolded about cultural relevance and sensitivity in relation to the use of a specific image in an elementary school coding lesson. The episode involved looking moment-by-moment at how district educators recognized and acknowledged that a specific design decision could be harmful for a minoritized population of students enrolled in the district. However, once a key change was made to be more culturally responsive and considerate, new and unexpected pedagogical challenges appeared. This case serves to illustrate some of the unexpected tensions that can appear in real-time when unanticipated questions about cultural relevance are foregrounded during lesson and materials co-design. 
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  5. In combination with contextualized human interpretation, computational text analysis offers a quantitative approach to interrogating the nature of participation and social positioning in discourse. Using meeting transcript data from the development of a co-design research-practice partnership, we examine the roles and forms of participation that contribute to an effective collaboration between a multileveled school system and researcher partners. We apply computational methods to explore the language of co-design and multi-stakeholder perspectives in support of educational improvement science efforts and our theoretical understanding of partnership roles. Results indicate participation patterns align with documented roles in codesign partnerships and highlight the space dedicated to process reflection, context sharing, and logistical coordination. 
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  6. Purpose Much remains unknown about how young children orient to computational objects and how we as learning scientists can orient to young children as computational thinkers. While some research exists on how children learn programming, very little has been written about how they learn the technical skills needed to operate technologies or to fix breakdowns that occur in the code or the machine. The purpose of this study is to explore how children perform technical knowledge in tangible programming environments. Design/methodology/approach The current study examines the organization of young children’s technical knowledge in the context of a design-based study of Kindergarteners learning to code using robot coding toys, where groups of children collaboratively debugged programs. The authors conducted iterative rounds of qualitative coding of video recordings in kindergarten classrooms and interaction analysis of children using coding robots. Findings The authors found that as children repaired bugs at the level of the program and at the level of the physical apparatus, they were performing essential technical knowledge; the authors focus on how demonstrating technical knowledge was organized pedagogically and collectively achieved. Originality/value Drawing broadly from studies of the social organization of technical work in professional settings, we argue that technical knowledge is easy to overlook but essential for learning to repair programs. The authors suggest how tangible programming environments represent pedagogically important contexts for dis-embedding young children’s essential technical knowledge from the more abstract knowledge of programming. 
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